Generalist Programmer and Technical Artist
Created compute/-shaders, and connecting them to gameplay
Programming C#/HLSL, Shaders, Compute shaders, Unity, Perforce, Team
General blueprint 'coding', and some materials and PCG work
Blueprints, materials, lanscape materials, PCG, UE5, Perforce, Team
A game engine built on EnTT and OpenGL
Engine development, C++, ECS, entt, OpenGL, Data Oriented Design