Elin Gammelli

Generalist Programmer and Technical Artist

Lanthera

Created compute/-shaders, and connecting them to gameplay

Programming C#/HLSL, Shaders, Compute shaders, Unity, Perforce, Team

Raymarching

Raymarching in both OpenGL and Unity

Programming HLSL/GLSL/C#/C++, OpenGL, Unity

Røsvik

General blueprint 'coding', and some materials and PCG work

Blueprints, materials, lanscape materials, PCG, UE5, Perforce, Team

Icicl Engine

A game engine built on EnTT and OpenGL

Engine development, C++, ECS, entt, OpenGL, Data Oriented Design

avrboy snake

Snake without apples in assembly

Programming AVR 8/16bit assembly